Short term solutions (anti cheats) (bans) (whatever you name it)< forever solution (good security practice)Īny type of anti cheat on the client is all bad practice because these are not the toxic kids you think of when you think of an roblox exploiter breaking your game. Yes, the exploiter did get kicked by the anti cheat a couple of times during that entire 20 minutes but its not like he cant come back with an alt account and the exploiter in the video from scratch and by passes the anti cheat in a little over 20 minutes even tho this was his first time by passing the anti cheat of that specific game Its surprising to me how devs spent hours on their anti cheats and then i saw a legit tutorial on how to by pass anti cheats. sending data to server is easy, just I have to send data using remoteevent or remotefunction. these are likely people who have searched up online, done their research well that they know how to break a game in a little over 20 minutes exploiters can have over 10 or 20 alt accounts and their not stupid to keep getting banned 20 times in a row and also it is always unlikely that it is a dumb exploiters who is trying to break your game. Roblox is ushering in the next generation of entertainment. This actually wont work anymore, i suggest to not make anything like this and just do good security practice. The script can’t run on the client if they are not in the game I believe :GetPlayerByUserId() only works if the player is in the game. If an exploiter tries to exploit such “unprotected remote” when it actually is protected, you can issue a ban Are you trying to do this script in the client Also, why would you need to do this in the client (if applicable). You could also setup a remote intended for bait that only works legitimately if the user has what the server calls for.
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